Home » Walkthroughs » Shepherd’s Crossing 2 DS

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Shepherd’s Crossing 2 DS
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FAQ v0.85
By Jennifer Grayson
February 6, 2016
info(at)jengrayson.com
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*[EDIT] = requires content to be added.
*TBA = content will be added once it’s confirmed.
*[*CONFIRM] Just means I’m going to double check this, to make 110% sure.

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TABLE OF CONTENTS
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01 Game Controls [CTR]
-01.1 Menus [CMN]
02 The Protagonist [PRO]
-02.1 Your Farm [FRM]
-02.2 Mini Tutorial [MIN]
-02.3 Seasons [SEA]
03 Villagers and Map [VIL]
-03.1 Marriage [MAR]
-03.2 How to Make Bed Covers [BED]
-03.3 Marriage Requirements and Bonuses [REQ]
-03.4 Marriage: Elizabeth Holstein [LIZ]
04 General Store [GEN]
-04.1 Seeds (Plus Crop Information) [SEE]
–04.1.1 Crop Growth Stages [GRW]
–04.1.2 Seeds and Crops [CRP]
-04.2 Harvest [HAR]
-04.3 Livestock [LIV]
–04.3.1 Animal Indication Symbols [IND]
–04.3.2 Breeding [BRE]
–04.3.3 Animal Growth Stages [LGR]
–04.3.3.1 Milking Hack to Save Baby [NUR]
–04.3.4 Colour Variants [COL]
–04.3.5 Full Livestock List [LLS]
–04.3.6 Raising Animals for Meat [MEA]
-04.4 Farm Tools [TOO]
-04.5 Furniture [FUR]
-04.6 Cutlery [CUT]
-04.7 Dogs [DOG]
05 Home and Land Upgrades [UPG]
06 Recipes [REC]
07 Miscellaneous Items [MSC]
08 Glitches [GLI]
09 Copyright and Licensing Information [CPY]
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01 Game Controls [CTR]
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A – Pick up item; Choice selection
B – Drop an item; Put item inside of [container]; Cancel selection
X – Highlight a certain tool for use, from your bag
Y – Use highlighted item; Remove single items from a pile or stack
L – Fast-forward to the following day *If you do this too often, before your animals have a chance to eat, they will starve to death.
R – Hold down while walking, to run
Start – Main menu
Select – Recipes menu
Press R + Start – To look around your farm
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-01.1 Menus [CMN]
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=START MENU=

1) ALMANAC: 10 page list, outlining all items you’ve unlocked in the game; press L or R buttons to scroll through the pages:

– Seeds
– Crops
– Harvest
– Livestock
– Dairy Tools
– Farm Tools
– Furniture
– Cutlery
– Food
– Dogs

2) RESOURCES: Quick reference of your primary farming inventory:
– Page 1: Number of Sheep; Number of Bed Covers; Number of Logs; Number of Straw; Number of Stones
– Livestock 1: Number Owned: Chickens; Ducks; Geese; Cavies; Rabbits; Goats
– Livestock 2: Number Owned: Boars; Llamas; Donkeys; Cows; Ferrets; Cats
– Dogs 1: Number Owned: Terriers; Basset Hounds; Dachshunds; Corgis; Shibas; Huskies
– Dogs 2: Number Owned: Whippets; Shelties; Retrievers; Shepards; Pointers; Poitevins

3) SCREEN SETTINGS: There are four options which you can display the touch screen and game play area.
– Top Screen: Map; Menu — Touch Screen: Farm
– Top Screen: Menu; Map — Touch Screen: Farm
– Top Screen: Farm — Touch Screen: Map; Menu
– Top Screen: Farm — Menu; Map

4) SAVE: Where you can save your game file: you can save anytime you want. The game allows two save slots.

5) LOAD: Load a previously started game.
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=SELECT MENU=

List of all cooking and crafting recipes that you’ve unlocked, created, or if you’ve acquired an item, it will also be in this list (bought, or had for example: Hay Feed Bin).
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02 The Protagonist [PRO]
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Before starting the game, you can choose which gender to play as.

=MAN=
You can marry village women. When you do, offer them sheep. (Easier Game)

=WOMAN=
You can marry village men. When you do, offer them bed covers. (Harder Game)

When entering your player’s name, you are allowed to enter up to 8 characters.

You are moving to a quiet village on the high plains in the Alps, and start the game by receiving constructive information from the Mayor. Once you get to your acreage, you’ll notice that there is a white duck walking around. The duck’s name is Brummie, and along with carrying, what appears to be, a wine bottle on his back, he gives you information about how to build, craft, as well as once items, animals, and recipes have become unlocked. **NOTE** Brummie doesn’t need to be fed.

You start out with 2,000 Sal (*Sal being the currency).
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=02.1 YOUR FARM= [FRM]
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When you first arrive at your homestead, you’ll notice the vast amounts of trees that need to be chopped. If you want to first familiarize yourself with your yard, here are a few key areas to note:

– Northwest of the farm, you’ll start out with a fenced in area near the West exit, where the grass is covered in a sandy coloured blanket. This is a “quick selling” blanketed area, so that if you want to go into town, and sell more that you can carry in your pockets (5 pocket spaces): Add all the items you want to sell in this spot, and they’ll appear in the selling menu, at the General Store.

– You start the game with only three plots of land, where you may grow in-season crops and grains. Look at the top screen, and each land plot contains a green circle. This circle will show you the health of the field, and will deplete in quarters. Once the plot’s health circle is down to black (0% health), it will take longer than usual to grow crops. To get your fields healthy again:

– You start out with two fertilizer bins, that are located to the left of your home entrance. One bin is full (Mtr Frtlzr Bx 10); which means “Mature Fertilizer,” and there are 10 units in the box. The second bin is an empty “Fertilizer Box,” with the number “0” above it. When animals leave large droppings, you can add these to the empty bin, to start creating your own fertilizer. In order to remove fertilizer from the boxes however, you’ll need a Pitchfork.

– To the right of your doorway, you’ll find 2x bundles of 10 Branch Piles. Branches can be added to the Hay Bins, and Mixed Feed Bins, for animals to eat. As well, once you get a Hatchet, individual branches can be crafted into Wooden Poles, used for both harvesting Plums, and setting up as drying poles, for hay.

– To the Northeast of your house, there are three stacks, that you can’t move. These are where you’ll keep storage materials, in order to upgrade your house:

>> ROCK STORAGE: You can only buy rocks from the General Store, from the Harvest section, once they’ve become unlocked.
>> STRAW STORAGE: You can store straw here, that either you’ve harvested yourself, or they’ll become available at the General Store in time, in piles of ten.
>> LOG STORAGE: You can store logs here, for house upgrade materials. Similar to the Straw Piles, you’ll eventually be able to buy 10 Log Piles from the General Store.

– At the Southern areas of your farmland, you’ll notice three “Boundary Fences.” You can’t pass through these areas until you’ve upgraded your farm land, however if you’re hurting for firewood, you can use your Ax to chop them down, turning one fence into 2 Firewood Piles. Nice!

=INSIDE YOUR HOUSE=

Inside your house, you’ll see two counters:

1) (Left) Cooking Counter: When you want to craft a cooking recipe, either have the items in your bag, or sitting on the Cooking Counter, and press “Y” to create an item (or have items both on the counter, plus in your bag.)

2) (Right): Workbench: Again, with items both sitting on the Workbench, and in your pockets, press “Y” to craft items.
–You start out with 10 Nails, and Carpenter Tools, on the Workbench. Use these, with Logs, to craft items.

– There’s a stove in the upper left corner that can’t be interacted with, however it implies that you’re going to be burning firewood in there.

Items that you can pick up, going from left to right:

– Main Dish Bin: You start out with 99 items in this bin; refill with appropriate crops. This bin needs to stay above 0 units, or you’ll starve to death.
*When playing game as the Male, when your Main Dish Bin drops to 0, Elizabeth Holstein will come to visit you, concerned about you. She’ll give you 20 pieces of Main Dish food for the bin, to help you out.

– Side Dish Bin: Similar to the Main Dish Bin, although only crops and items suited as Side Dishes can be added here. Same deal: units go to 0, you’ll starve to death.
*When playing game as the Male, when your Side Dish Bin drops to 0, Elizabeth Holstein will come to visit you, concerned about you. She’ll give you 20 pieces of Side Dish food for the bin, to help you out.

– Firewood Bin: You start with 99 units inside the bin. Same as the previous two items; if this bin drops to 0, you’ll freeze to death. Be sure to also keep firewood in here.
*When playing game as the Male, when your Firewood bin drops to 0, Elizabeth Holstein will come to visit you, concerned about you. She’ll give you 20 pieces of Firewood, to help you out.

– Fence Bin: You can craft fences out of Log 1, using the Hatchet. Add fences into this bin, as a storage unit.

– Name Placard: If you put just one animal in your pockets, go up to this “Name” sign, and press “Y,” you can name the animal.

– 2x Baskets: These baskets can store certain crops, up to 10 units per basket. Once filled, they can be sold, however you’ll sell the basket as well – or you can store crops in the baskets, inside of your home for bins or cooking, and they won’t spoil.

– Dinner Table: While holding a cooked dish, walk up to the table, and press “Y.” You will eat the dish, and depending on the dish type, it will slightly increase the amounts of either your Main or Side Dish Bin(s).

– Mixed Feed (E) Bin: It’s empty: fill this bin for appropriate herbivorous animals.

– Hay Bin (E): It’s empty: fill this bin for appropriate herbivorous animals.

*You can toss most of these moveable items outside (including the Dinner Table), to free up space inside your house.
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-02.2 Mini Tutorial [MIN]
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When you first arrive at your farmland, you can unlock a few items, learn a few things, and meet a few of the villagers.

To start, chop a few trees on your yard, and you’ll meet Mika. Greet her at her house, then you can visit the Mayor at his home.

Talk to the Mayor, and he’ll give you a Young Chicken, and let you know that Potato Seed Bags are now available at the General Store.

UNLOCKS: [General Store]: Young Chickens, Potato Seed Bags, Feather Bin, Beast Guards

Kai will come through your yard a few days later, and you can then visit his cottage. You’ll talk to him about grazing, and sheep. A few days later, you’ll meet Kai’s sister, Maki, who comes to your yard to see you.

After your first crop of potatoes are ready for harvesting, you can visit Maki’s house.

After the Young Chicken, given to you by the Mayor, grows up, Mika visits your farm, and butchers it for you. You receive a Poultry Carcass, and then Brummie teaches you how to use the kitchen. Buy a Cleaver (100) from the General Store, and go to the Cooking Counter. You can now make the recipe “Poultry Meat.”

Visit Maki, to learn more about cooking.

UNLOCKS: [Recipes]: Chicken Saute [General Store]: Salt, Pepper, Baking Pan

After making the Chicken Saute, Brummie teaches you about how your cooking can be shared with the villagers who like the dishes.

You’re told to then report back to the Mayor, who is enthusiastic about how you’re doing on the farm. He then tells you your next two goals are: (1) Expand your farm land, and (2) Acquire livestock, and increase their numbers.

UNLOCKS: [General Store]:

1/7 SEEDS: Turnip Seed Bags, Grass Seed Bags
2/7 HARVEST: 10 Log Bundles, 10 Straw Piles, 10 Potatoes, Apples, Meat Scraps
3/7 LIVESTOCK: Young Geese, Young Ducks, Young Ferrets, Young Cats
4/7 FARM TOOLS: Mature Ferilizer Bins (10 per Bin), Grain Bags, Baskets, Egg Baskets, Scythes, Pitchforks, Hatchets, Husk Bins
5/7 FURNITURE: Hay Bin (E), Mixed Feed Bin (E), Meat Feed Bins (E), Carpenter Tools, Nails, Whetstone, Rocks (10 Available to Purchase per Year), Notice Boards
6/7 CUTERLY: Flour Sacks, Lard, Butter, Empty Barrels, Kitchen Knife, Pot, Frying Pan, Liquor Bottles, Jars
7/7 DOGS: Young Terriers

From here, you can visit Pavan, the blacksmith, who gives you a Whetstone, for sharpening your own small tools. You can also visit Chuck, who talks to you about the landowner’s daughter, and following this visit, you can visit Clara (Otto Altman’s daughter), at the School.

Your goal from here on, is to buy new crops, livestock, and items to craft new recipes and tools, to unlock new things! All items in this walkthrough will include notes for how they are unlocked.
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-02.3 Seasons [SEA]
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Years consist of four seasons: Spring, Summer, Fall, and Winter, with each season lasting 25 days.

=CURING WINTER BORDUM=

I’ve found that the Winter months can be pretty boring, as you’re not able to grow anything, up until the magic date of “Winter 16th,” when you can start planting your Spring crops. Here’s something I’ve found to do, to pass the time; this will also help to keep your seeds tidy:

1) If you have more than one type of seed bag, empty one of them out (in your house, on the ground, wherever; it doesn’t matter. Be warned though, if you plant them on crop land, they may try growing, and they may not grow, during the winter).

2) Pick up all these seeds lying around, and empty them into one of the full seed bags. If you do this with the more full bag, you can add up to 99 [*CONFIRM quantity] seeds per bag.

3) Not only will you clean up the seeds on your farm, it’s at least something to do during the Winter, as when you’re tossing seeds on the ground, the days will pass by, as if you’re working.

4) There ya go, pat yourself on the back. Not only did that kill a few days, you’ve not got a fraction of seed bags lying around your homestead, instead of fifty or whatever. You’re welcome.
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03 Villagers and Map [VIL]
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Once you cook something from a recipe, you are given the option to visit one of your neighbours; only the neighbour that likes the dish will be selected. Bring it to their home, to watch cut-scenes of the two of you talking, and enjoying the meal together. The dialogue that occurs during these cut-scenes do not affect actual game play; for example, if a man says that he’s interested in another woman in the village, selecting the option to “support them” will not affect your ability to marry either of them. Please note there are no rival couplings in this game.

BACHELOR: Chuck
DESCRIPTION: A skilled and very sweet carpenter.
UNLOCKED: Complete the Mini Tutorial, then you can meet Chuck.

BACHELOR: Hunter
DESCRIPTION: A seemingly gruff, yet polite hunter. Friends with Giles and Ray.
UNLOCKED: Greet Giles at his house, and you unlock Hunter and his home.

BACHELOR: Kai
DESCRIPTION: Maki’s brother, the village shepherd. Friends with Maki and Mika.
UNLOCKED: Work on your farm until around Spring 6th, Kai will come wandering through your yard.

BACHELOR: Giles
DESCRIPTION: The village butcher. Friends with Ray and Hunter.
UNLOCKED: Giles comes to introduce himself to you, around Summer 25th, 1st Year.

BACHELOR: Ray Newman
DESCRIPTION: The well-educated Mayor’s son. Friends with Giles and Hunter.
UNLOCKED: Once Pasture Grass is ready to be harvested, talk to the Mayor. He’ll send you to his son’s homestead to borrow a Scythe. Ray’s house is now unlocked.

BACHELORETTE: Maki
DESCRIPTION: Kai’s sister, who specializes in livestock produce. Friends with Kai and Mika.
UNLOCKED: Maki will come over a few days after Kai; approximately Spring 11th.

BACHELORETTE: Mika
DESCRIPTION: Works for the family clothing shop; the youngest sister of Haru and Chizuru. Friends with Kai and Maki.
UNLOCKED: Chop trees on your homestead, when you first start the game.

BACHELORETTE: Haru
DESCRIPTION: Works for the family clothing shop; the middle sister of Mika and Chizuru.
UNLOCKED: Early Fall, 1st Year, Haru comes to visit your farm, although you can’t visit her house yet. Wait one in-game day, and she will come to visit you. Haru’s home is now unlocked. **When Haru comes to visit you the second time, you’ll have the option to answer a few of her questions. Answer her however you like, as your answers won’t affect gameplay.

BACHELORETTE: Chizuru
DESCRIPTION: Works for the family clothing shop; the oldest sister of Mika and Haru.
UNLOCKED: Wait to visit with Haru for the second time, and after you visit, you unlock the ability to visit Chizuru at her house.

BACHELORETTE: Clara Altman
DESCRIPTION: Village school teacher; daughter of Landowner Otto Altman.
UNLOCKED: Complete the Mini Tutorial, then talk to Chuck. The School is unlocked after talking to him.

BACHELORETTE: Elizabeth Holstein
DESCRIPTION: A young lady, who comes from family fortune.
UNLOCKED: Elizabeth comes to introduce herself mid-year, around Summer 24th, 1st Year. She explains who she is, and that she loves to help people in need. *Elizabeth Holstein and her family does not have a house on the village map, and she can’t be visited.

VILLAGER: Mayor Jonathon Newman
DESCRIPTION: The village Mayor; father of Ray Newman.
UNLOCKED: After meeting Mika, talk to her at her house. After this, you can visit the Mayor.

VILLAGER: Pavan
DESCRIPTION: The cantankerous blacksmith, who will help sharpen your ax.
UNLOCKED: Complete the Mini Tutorial, then you can meet Pavan.

VILLAGER: Natasha
DESCRIPTION: Master of weaving; doesn’t seem very friendly.
UNLOCKED: Visit Chizuru’s home for the first time, and you’ll unlock visiting Natasha’s house.
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-03.1 Marriage [MAR]
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You can get married in Shepherd’s Crossing 2, however if you’re not interested in doing so, you don’t have to at all! There is no courting that needs to be done, the only thing you will need to do is meet certain requirements, in order to buy your spouse. Marrying a man requires having made a certain number of Bed Covers, and marrying a woman requires having a certain number of Sheep. After marriage, you are able to have a child, as well your spouse will contribute to the family, by offering either Sal (money), or other items, per season, or specified if by other means. Sadly, you are not able to marry Mayor Jonathon Newman.

To start the process, the Mayor will come talk to you, on Spring 1 of Year 6, saying you’re at the age where you can marry. He invites you to his home, where you can make arrangements for a bride or husband. During the process, you may also speak with him, to find out just how many Sheep or Bed Covers are required, in order to marry everyone, without having to commit just yet.

After marriage, your spouse will occassionally call you to the table for dinner. You’ll eat together, and have a bit of conversation. In order to talk to your spouse, you can occassionally approach them, while having items in your pockets. It will start random conversations. You can also cook a dish, and by pressing “Y” at the Dinner Table, you’ll all eat together.

Your spouse will share their salary with you, on the 21st of every season.

Once a baby arrives, you will see a cut scene, are you are able to name the baby. After this, you will not see the child in your house, until you all eat a meal together; then you’ll be able to see the child.
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-03.2 How to Make Bed Covers [BED]
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In order to make one Bed Cover, you will need to start with 11x Wool total. I really want to explain this, so you don’t wind up wasting wool, like I did initially! The process is very repetitive, but if you first put these items on your Workbench, the process will go way more smoothly:

– Washbin
– Soap
– Carder
– Spindle
– Knitting Tools

Please note however that if you sit down at the Workbench to complete one Bed Cover, many in-game days will pass (up to one full season) — so if you’re running low on animal feed, be sure to stock them up a bit, before going through this process.

1) Your sheep will be ready to be shorn in the Spring. To get wool: bring your sheep to the Workbench, while holding scissors (or while they’re on the table). The result is Dirty Wool.

2) While holding the Dirty Wool (individual pieces; not bundled wool), go to the Workbench with Soap and Washbasin in your pocket; the result will be Clean Sheep Wool.

3) After the process is complete, you may choose to wash the Washbasin as it will become dirty.

4) Turn the Clean Wool into Combed Sheep Wool.

5) Turn all your Combed Sheep Wool into regular wool.

6) Next, what you’ll want to do, is start by crafting one item called “Woolen Cloth 1.” If you have more pieces of prepared Wool, you may continue knitting your cloth project, and you’ll want to select the following steps:

– Woolen Cloth 2
– Woolen Cloth 3
– Woolen Cloth 4
– Woolen Cloth 5
– Woolen Cloth 6
– Woolen Cloth 7
– Woolen Cloth 8
– Woolen Cloth 9
– Woolen Cloth 10
– Coarse Cloth
– Bed Cover

If you make a few Woolen Cloth 1, you can’t revert them to just plain wool. Something to keep in mind, so you don’t accidentally wind up turning all your Wool into Woolen Cloth 1.
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-03.3 Marriage Requirements and Bonuses [REQ]
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MARRY: Chuck
REQUIREMENT: 1 Bed Cover
MARRIAGE BONUS: 400 Sal per Season

MARRY: Hunter
REQUIREMENT: 1 Bed Cover
MARRIAGE BONUS: 1,000 Sal (twice per year), plus he’ll occassionally bring dead animals

MARRY: Kai
REQUIREMENT: 2 Bed Covers
MARRIAGE BONUS: 300 Sal per Season

MARRY: Giles
REQUIREMENT: 2 Bed Covers
MARRIAGE BONUS: 400 Sal per Season, plus he’ll occassionally bring meat

MARRY: Ray Newman
REQUIREMENT: 3 Bed Covers
MARRIAGE BONUS: 500 Sal per Season

After marrying any of these 5 bachelors, you are able to continue playing the game, and progress to eventually have children.
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MARRY: Maki
REQUIREMENT: 3 Sheep
MARRIAGE BONUS: 300 Sal per Season

MARRY: Haru
REQUIREMENT: 6 Sheep
MARRIAGE BONUS: 300 Sal per Season

MARRY: Mika
REQUIREMENT: 10 Sheep
MARRIAGE BONUS: 300-400 Sal per Season

MARRY: Chizuru
REQUIREMENT: 15 Sheep
MARRIAGE BONUS: 500 Sal per Season

MARRY: Clara Altman
REQUIREMENT: 25 Sheep
MARRIAGE BONUS: 400 Sal per Season

After marrying any of these 5 bachelorettes, you are able to continue playing the game, and progress to eventually have children.
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-03.4 Marriage: Elizabeth Holstein [LIZ]

MARRY: Elizabeth Holstein

REQUIREMENT: Allow your Main Dish Bin, Side Dish Bin, and/or Firewood to drop to 0 quanity, 7 times total.

*Be sure to save your game before this happens, if you wish to see this coupling for yourself.

The Mayor tells you to give up on Elizabeth, as the two of you are “from two different worlds.” However, she’ll continue to come to your farm, when you’re in need of food or firewood.

During her 7th, and last, visit, Elizabeth assumes that you have feelings for her, and states that she will always protect you — hence, wedding you, and whisking you away to where the Holstein family lives, so that you’ll always be taken care of.

This is basically a kind way of stating that you’d struggled constantly with the game, failed to provide for yourself, and she’s coming to rescue you. Her rescue means however that your game ends, assuming that you go off and live happily with the Holstein family.

The title credits appear – Game Over.
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04 General Store [GEN]
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When you start the game, there will be a few items available for purchase at the General Store. In order to make money in the game, you can sell all items you wish to the General Store. The store is always open, however their inventory stays true to the time period, where they only restock to their full capacity on the 1st of Spring, the following year. So unfortunately, if you’ve just ran out of Meat Scraps, and you have nothing to feed your carnivorous animals, you may have to butcher one of your chickens, just to keep them fed.

The primary options at the General Store are:

-Buy: Purchase from their stocked items
-Sell: Sell any items you’d like, including livestock. Excludes cooked dishes.
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-04.1 Seeds (Plus Crop Information) [SEE]
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When you buy seeds for planting on your farm, always be sure to check which season the seeds are best planted in. If for example, the seeds are specified to “Sow in Fall,” and you plant them five days before the Winter season, they will either die, or have an excruciatingly difficult time growing.

Interesting Rule: You can plant seeds best for the following month, on the 16th day of the month you’re currently in. So if your in-game season is currently Winter, start planting for Spring on Winter 16th, and they’ll grow no problem!

When growing crops it’s good to note that all crops have multiple growth stages before being ready for harvest. After a day or two, the seeds will appear as Sprouts, and then often Buds or another type of growth, and finally once your crops appear as “Ripe,” they are ready for harvest!

>>>ONCE EVERY SEASON, SOMETHING WILL RANDOMLY HAPPEN, THAT WILL AFFECT A PERCENTAGE OF YOUR CROPS AND/OR LIVESTOCK.<<<

It’s also important to note that your field health will start to degrade over time, and the longer crops are planted on crop fields. Check the circles on each farming plot, on your map. If they’re 100% green, that field is healthy. If it’s 50% green, it’s at half health, as well as 25% green. 100% black circle sadly means that the field is no longer well, and you’ll have to sprinkle fertilizer, to bring them back up to health. If you try planting on 100% unhealthy crop land, the seeds will take forever to grow, and might just wind up dying once it hits a season the crop can’t survive in [Winter].

If you don’t have livestock that can produce droppings for fertilizer, you can also collect Veggie Scraps to toss into the Fertilizer Bins. Veggie Scraps come with harvested Sorghum, Tomato, Cabbage and Squash. Meat Scraps can also be tossed into the Fertilizer Bins!
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–04.1.1 Crop Growth Stages [GRW]
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If you find yourself confused as to why your crops appear ready to harvest, but aren’t, feel free to check out the following information, to learn when each of your crops will become harvestable.

=CABBAGE= Seed >> Bud >> Sprout >> Ripe
=WHEAT= Seed >> Bud >> Sprout >> Ear >> Ripe
=CARROT= Seed >> Bud >> Sprout >> Ripe
=SORGHUM= Seed >> Bud >> Sprout >> Ear >> Sorghum >> Dried (Ready for Harvest)
=TOMATO= Seed >> Bud >> Sprout >> Unripe >> Green Tomato >> Ripe
=MILLET= Seed >> Bud >> Sprout >> Millet >> Ripe
=EGGPLANT= Seed >> Bud >> Sprout >> Eggplant >> Ripe
=BEAN= Seed >> Bud >> Sprout >> Beans >> Dried (Ready for Harvest)
=ONION= Seed >> Bud >> Sprout >> Ripe
=DAIKON= Seed >> Bud >> Sprout >> Ripe
=BUCKWHEAT= Seed >> Bud >> Sprout >> Ear >> Flower >> Ripe
=SQUASH= Seed >> Bud >> Sprout >> Ripe
=TURNIP= Seed >> Bud >> Sprout >> Ripe
=POTATO= Seed >> Bud >> Sprout >> Flower >> Ripe
=GRASS*= Seed >> Bud >> Sprout >> Pasture Grass (Ready for Harvest) >>
=PLUM= Seed >> Tree Grows in Full >> In Fall, Tree Buds >> Ready for Harvest
=GARLIC= Seed >> Bud >> Sprout >> Ripe
=OREGANO= Seed >> Bud >> Sprout >> Ripe
=SAGE LEAF= Seed >> Bud >> Sprout >> Ripe
=BERRY= Seed >> Flower >> Ripe
=SUNFLOWER= Seed >> Bud >> Sprout >> Sunflower

*GRASS: If you let the Grass sit unharvested for too long, it turns into Flowering Grass, which is good for Straw only. When cut with a Scythe, you receive only one Straw pile. The same occurs with Daikon, except you’ll receive only Veggie Scraps.

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–04.1.2 Seeds and Crops [CRP]
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Four seed bags of each type of crop are available to purchase from the store, once per year. Each bag that you buy contains 25 individual seeds. As soon as you’ve unlocked new seeds, these four seed bags will be available for purchase at the General Store. The herb seed bags don’t contain many seeds, and they are only available as one seed bag per year.

If you wish, you may put up to 99 seeds in one seed bag, of the same type.

Each displays information for whether they can be used in Main or Side Dishes, as well as the percentage yield you should expect to receive, plus a star rating, that gives you a quick visual as to how much these crops will sell for, compared to others.

=SPOILAGE= Harvested items will not spoil, if they are inside of the Grain Bag, Basket, or for Pasture Grass, on a Drying Pole. **Items in the Produce Bags WILL spoil after 10 days; the bags are meant for fast resell only.

CABBAGE SEED BAG
SEEDS: 800, 25x per Bag
SOLD FOR: 180 Each / 8,920 (Grain Bag x99)
SOW: Early Summer
DESCRIPTION: Side Dish, 60% Yield – 6 Stars
UNLOCKED: Toss 1st Harvested Wheat into Grain Bag

WHEAT SEED BAG
SEEDS: 700, 25x per Bag
SOLD FOR: 170 Each / 7,930 (Grain Bag x99)
SOW: Fall
DESCRIPTION: Main Dish, 60% Yield – 5 Stars
UNLOCKED: Harvest 1st Sorghum

CARROT SEED BAG
SEEDS: 700, 25x per Bag
SOLD FOR: 160 Each / 3,970 (Produce Bag x99)
SOW: Early Summer
DESCRIPTION: Side Dish, 60% Yield – 5 Stars
UNLOCKED: Harvest 1st Sorghum

SORGHUM SEED BAG
SEEDS: 600, 25x per Bag
SOLD FOR: 140 Each / 6,940 (Grain Bag x99)
SOW: Spring
DESCRIPTION: Main Dish, 70% Yield – 4 Stars
UNLOCKED: Harvest 1st Eggplant

TOMATO SEED BAG
SEEDS: 600, 25x per Bag
SOLD FOR: 140 Each / 6,870 (Produce Bag x99)
SOW: Spring
DESCRIPTION: Side Dish, 70% Yield – 4 Stars
UNLOCKED: Harvest 1st Eggplant

MILLET SEED BAG
SEEDS: 500, 25x per Bag
SOLD FOR: 130 Each / 2,980 (Grain Bag x99)
SOW: Spring/Early Summer
DESCRIPTION: Main Dish, 70% Yield – 3 Stars
UNLOCKED: Harvest 1st Daikon

EGGPLANT SEED BAG
SEEDS: 500, 25x per Bag
SOLD FOR: 120 Each / 5,950 (Produce Bag x99)
SOW: Spring/Early Summer
DESCRIPTION: Side Dish, 70% Yield – 3 Stars
UNLOCKED: Harvest 1st Daikon

BEAN SEED BAG
SEEDS: 400, 25x per Bag
SOLD FOR: 100 Each / 2,485 (Grain Bag x99)
SOW: Early Summer
DESCRIPTION: Main Dish, 70% Yield – 2 Stars
UNLOCKED: Harvest 1st Squash

ONION SEED BAG
SEEDS: 400, 25x per Bag
SOLD FOR: 100 Each / 1,040 (Basket x10)
SOW: Spring
DESCRIPTION: Side Dish, 70% Yield – 2 Stars
UNLOCKED: Harvest 1st Squash

DAIKON SEED BAG
SEEDS: 400, 25x per Bag
SOLD FOR: 100 Each / 2,485 (Produce Bag x99)
SOW: Fall
DESCRIPTION: Side Dish, 70% Yield – 2 Stars
UNLOCKED: Harvest 1st Squash

BUCKWHEAT SEED BAG
SEEDS: TBA, 25x per Bag
SOLD FOR: 90 Each / 1,930 (Grain Bag x99)
SOW: Early Summer
DESCRIPTION: Main Dish, 80% Yield – 1 Star
UNLOCKED: Harvest 1st Turnip

SQUASH SEED BAG
SEEDS: 300, 25x per Bag
SOLD FOR: 80 Each / 840 (Basket x10)
SOW: Spring
DESCRIPTION: Side Dish, 80% Yield – 1 Star
UNLOCKED: Harvest 1st Turnip

TURNIP SEED BAG
SEEDS: 200, 25x per Bag
SOLD FOR: 60 Each / 640 (Basket x10)
SOW: Spring/Early Summer
DESCRIPTION: Side Dish, 80% Yield – No Star
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

POTATO SEED BAG
SEEDS: 200, 25x per Bag
SOLD FOR: 60 Each / 640 (Basket x10)
SOW: Spring/Early Summer
DESCRIPTION: Main Dish, (No Yield) – No Star
UNLOCKED: Visit Mika’s home for the first time, then visit the Mayor.

GRASS SEED BAG
SEEDS: 100, 25x per Bag
SOLD FOR: N/A
SOW: Spring
DESCRIPTION: Becomes feed for herbivorous livestock.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

PLUM SAPLING
SEEDS: 100 (1x Tree per Purchase)
SOLD FOR: [Plums]: 60 Each
SOW: Any Season
DESCRIPTION: Plant in the field and it will grow in one season. Bears fruit in the Fall. Will not spoil, if Dried at the Cooking Counter
UNLOCKED: Available when Sheep matures into Adult.

GARLIC SEED BAG
SEEDS: 50, 5x per Bag
SOLD FOR: 10 Each
SOW: Summer
DESCRIPTION: Cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

OREGANO SEED BAG
SEEDS: 50, 5x per Bag
SOLD FOR: 10 Each
SOW: Summer
DESCRIPTION: Cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

SAGE SEED BAG
SEEDS: 50, 5x per Bag
SOLD FOR: 10 Each
SOW: Summer
DESCRIPTION: Cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

BERRY SEED BAG
SEEDS: 50, 5x per Bag
SOLD FOR: 10
SOW: Spring
DESCRIPTION: Cooking ingredient. *Will spoil if left alone; will not spoil if Dried at the Cooking Counter.
UNLOCKED: Available when Sheep matures into Adult.

SUNFLOWER SEED BAG
SEEDS: 50, 10x per Bag
SOLD FOR: *Can’t be sold; decorative only.
SOW: Summer
DESCRIPTION: For decorative use. Also grows outside the field or in the house.
UNLOCKED: Available when Sheep matures into Adult.
————————————————————————————————————————
-04.2 Harvest [HAR]
————————————————————————————————————————
If you’re in a bind for food, the General Store does sell produce as well, although it’s limited. Some of these items are listed multiple times, whereas many are only available for purchase, once per year:

ITEM: 10 Branch Pile
PRICE: 50
DESCRIPTION: Remove one at a time by hand.
UNLOCKED: Available at Start

ITEM: 10 Log Bundles
PRICE: 400
DESCRIPTION: Remove one at a time by hand.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

ITEM: 10 Straw Piles
PRICE: 100
DESCRIPTION: Remove one at a time by hand.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

ITEM: 10 Potatoes
PRICE: 640
DESCRIPTION: Remove one at a time by hand. Can toss in main dish bin.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

ITEM: 10 Turnips
PRICE: 640
DESCRIPTION: Remove one at a time. Can toss in side dish bin.
UNLOCKED: Harvest 1st Turnip

ITEM: Garlic
PRICE: 10
DESCRIPTION: A cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

ITEM: Oregano Leaf
PRICE: 10
DESCRIPTION: A cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

ITEM: Sage Leaf
PRICE: 10
DESCRIPTION: A cooking ingredient.
UNLOCKED: Available when Sheep matures into Adult.

ITEM: Apple
PRICE: 10
DESCRIPTION: A cooking ingredient. Can toss in a side dish bin.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

ITEM: Meat Scraps
PRICE: 25
DESCRIPTION: Becomes feed when tossed into the Meat Feed Bin.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.
————————————————————————————————————————
-04.3 Livestock [LIV]
————————————————————————————————————————
Listing of livestock, dogs, and all other animals, including cost, and function. When you buy an animal, they start out in the “Young” stage, and will grow into an adult, resulting in a male/female symbol displaying above their heads. When an animal gives birth, the stages the young one goes through are “Baby,” “Young,” “Adult (where it starts producing/mating),” “Old Age.”
————————————————————————————————————————
–04.3.1 Animal Indication Symbols [IND]
————————————————————————————————————————
Sometimes animals will have indication symbols that appear over their heads.

=MALE/FEMALE= The animal has grown into an adult, and can now produce and preform its duties.

=FORK & KNIFE= The animal is hungry, and will go to their feed bin. ***NOTE*** If you’re intending on butchering a bird or animal, you CANNOT BUTCHER THEM when this icon appears above their head.

=WHITE FLUFF= Occurs with Sheep only, in the Spring: this icon means that the Sheep are ready to be shorn.

=PURPLE HEART= Female [only] is in Heat

=PINK HEART= Female [only] is Pregnant

=MILK BOTTLE= [Female] Gave Birth, and is Nursing

=OLD AGE= An hour glass over the animal’s head means it’s very old, and will die at some point after this displays.
————————————————————————————————————————
–04.3.2 Breeding [BRE]
————————————————————————————————————————
Your livestock and animals can all breed, except for the Castrated Donkey (that one’s pretty self-explanatory). Whether you have a male of the same species in the pen or not, the female will still go into heat, during the appropriate season. If a male is in the pen, and she is in heat, then the animals will breed. After they’ve successfully mated, the purple heart above the female’s head will turn into a pink heart, stating that she’s pregnant.

Tips: The cat, ferret, dogs, and other animals that will help you chase away pests from your farm can roam freely outdoors, instead of being penned in, like the poultry and livestock. It’s been mentioned that once one of these females is in heat, it’s best to put the two male and female of the species in their own pen, with a feed bin, and wait a few days. I’ve never catered to the animals in this fashion: what I’ve noted that works is:

– Once the female of the species is in heat, go find the male.
– Throw the male at the female, and he’ll appear to follow her around.
– Repeat this a few times, until you’ve noticed he’s sticking around her.
– You will see her pregnant within a few days.

I can confirm that this works with cats, as I had a heck of a time breeding them, as they just run around outside. When left on their own, the female would go into heat, two years in a row, and nothing would happen. Then I tried picking up the male, throwing him in her direction, and within a few days, she was finally pregnant. If you’re not interested in using up a feed bin and fences, I highly recommend this method.
————————————————————————————————————————
–04.3.3 Animal Growth Stages [LGR]
————————————————————————————————————————
When you buy an animal from the General Store, they are in the “Young” stage, and need to mature to an adult before they can preform any of their produce or task duties. The growth stages are:

=BABY= They’ve just been born, and will do nothing but nurse for quite awhile. While the mother is nursing, she doesn’t appear to eat from the feed bins. If there are multiple baby animals, they can be left with only one nursing mother. However if you milk a goat or sheep until she’s no longer producing milk, and the baby can’t nurse anymore, the baby will starve to death. You can’t butcher them at this stage.

=YOUNG= You can’t butcher them at this stage either, and the mother may indicate that she is still nursing for a few days following.

=ADULT= Once the animals have grown into the adult stage, they will now produce milk, preform yard protecting duties, and the sheep will now be able to be shorn, come the following Spring season.

=OLD AGE= The animal is older, and will die at some point. If you butcher livestock at this stage, you’ll receive less meat, because of its age.
————————————————————————————————————————
–04.3.3.1 Milking Hack to Save Baby [NUR]
————————————————————————————————————————
Unsure what to call this, although it doesn’t fall under the category of a cheat or hack. My first milkable animal was nursing, so I’d excitedly started using the Milk Bucket, in order to start confirming recipes. After reading the warnings online that if you over-milk an animal, the mother’s milk supply will dry up, and the baby that’s nursing will starve to death.

Thinking it could do no harm, I used the Milk Bucket on Momma Goat every second day; it’s not every day, what’s the harm? Yup, she stopped producing milk before the Baby Kid could mature. The Fork & Knife icon appeared above his head, but there was nothing he could do to nurse. I’d felt so sorry for this tiny little pixelated Goat, I even tried throwing him at the nursing Sheep – no dice. He needed to be with a nursing GOAT.

Very simply, here is what you do, to keep that nursing baby alive:

– Put it in your pocket
– Wait until a female of the same species is nursing again

I was very surprised that it didn’t fade away or die in my pockets, but nearly a full year later, his mother gave birth and was nursing again.

After throwing the little guy over to her, [it took fast forwarding to the next day, so he could figure out where he was supposed to go], but he started nursing! After a few days, the hunger icon disappeared, and he eventually grew into a healthy, Young Goat.

POCKET GOAT LIIIIIIIIIIIIIIVES!!!!

Although it took up one slot in my inventory for nearly a year, I’d saved the little one’s life. I’d been concentrating solely on the animals at this point, and less on crops, so it didn’t bother me all too much.

…Just so that he could grow up, and be butchered for recipes and unlockables.

=NOTE= Once you’ve started milking one goat, they won’t produce the same amount of milk. Although Pocket Goat lived, her next baby wasn’t able to fully grow, since she’d already been naturally depleted of her milk source. Thus, another Pocket Goat was born. To help him out, I stuck him in my pocket again for a year, and waited for a newly purchased female goat to nurse. In the end, he wound up just fine. I’m never buying goats again.
————————————————————————————————————————
–04.3.4 Colour Variants [COL]
————————————————————————————————————————
Donkey: Brown, Ginger, Black
Cow: Brown & White, Ginger & White, Brown, White
Llama: Tan, White, Ginger
Boar: Brown, Black, White
Sheep: White Wool (Pink Skin), White Wool (Black Skin), Black Wool (Pink Skin), Brown Wool (Black Skin)
Goat: White, Brown & White, Ginger & White
Rabbit: Brown & White, Tan & White, Black & White, White +
Cavy: Tan, Ginger, Black, White
Goose: Tan (White Chest), Brown (White Chest), Black (White Chest), Black
Duck (M) Green, (F) White – Both: Black, Brown
Chicken: White, Black, Brown
Ferret: Tan, Ginger, White
Cat: Brown & White, White, Black
Terrier: Brown, Black, Gray
Basset Hound: Brown & White, Black & White, Black, White
Dachshund: Brown, Black, White
Whippet: Brown & White, Black & White, Ginger, White
Retriever: Golden, Tan, White, Black
Shiba: Golden, Brown, Black, White
Husky: Tan, Brown, White, Black
Corgi: Ginger, Chocolate Brown, Light Brown
Shelti: Ginger, Chocolate Brown, Black
Sheppard: Grey
Pointer: Brown & White
Poitevin: Black
————————————————————————————————————————
–04.3.5 Full Livestock List [LLS]
————————————————————————————————————————
TYPE: Young Donkey
COST: (M) 1,000, (F) 1,500
FUNCTION: Eats feed from the hay bin when it gets hungry. [EDIT – Need to add description.]
FEEDS FROM: Hay Bin
UNLOCK BY: Llama grows into Adult.

TYPE: Young Cow
COST: (M) 1,000, (F) 1,500
FUNCTION: Can be milked when older, [Female only] while nursing. [Male] Bull can be castrated, when older, to pull a plow.
FEEDS FROM: Hay Bin
UNLOCK BY: Llama grows into Adult.

TYPE: Castrated Donkey
COST: 1,000
FUNCTION: Can pull a plow.
FEEDS FROM: TBA
UNLOCK BY: Available when Sheep matures into Adult.

TYPE: Young Llama
COST: (M) 500, (F) 750
FUNCTION: When both my Male and Female Llamas grew up to become adults, the cows unlocked. *I need to confirm whether this is how it happened, although it’s the only thing that happened when the cows unlocked.
FEEDS FROM: Hay Bin
UNLOCK BY: Shear 1st Sheep

TYPE: Young Boar
COST: (M) 500, (F) 750
FUNCTION: Butcher for meat, when older.
FEEDS FROM: Mixed Feed Bin
UNLOCK BY: Shear 1st Sheep

TYPE: Young Sheep
COST: (M) 333, (F) 500
FUNCTION: Shorn for wool in the Spring when older. Can also be butchered for Mutton, when older.
FEEDS FROM: Hay Bin
UNLOCK BY: Available once a Cavy matures into an adult.
NOTE: Once your Sheep matures into an Adult, you’re asked to talk to the Mayor. He’s impressed that you’re raising sheep, and explains that sheep, as well as items made from sheep, are important if you’re going to marry.

TYPE: Young Goat
COST: (M) 250, (F) 375
FUNCTION: Adult females can be milked while nursing. Can also be butchered for meat, when older.
FEEDS FROM: Hay Bin
UNLOCK BY: Available once a Cavy matures into an adult.

TYPE: Young Rabbit
COST: (M) 167, (F) 250
FUNCTION: Can be butchered for meat, when older; you’ll also receive meat scraps and hides for tanning.
FEEDS FROM: Hay Bin
UNLOCK BY: Available once a goose matures into an adult.

TYPE: Young Cavy
COST: (M) 125, (F) 188
FUNCTION: Can be butchered for meat, when older.
FEEDS FROM: Hay Bin
UNLOCK BY: Available once a goose matures into an adult.

TYPE: Young Goose
COST: (M) 100, (F) 150
FUNCTION: Can be butchered for meat, when older. Females will also lay eggs.
FEEDS FROM: Mixed Feed Bin
UNLOCK BY: Report to the Mayor, after sharing a dish with a villager.

TYPE: Young Duck
COST: (M) 100, (F) 150
FUNCTION: Can be butchered for meat, when older. Females will also lay eggs.
FEEDS FROM: Mixed Feed Bin
UNLOCK BY: Report to the Mayor, after sharing a dish with a villager.

TYPE: Young Chicken
COST: (M) 100, (F) 150
FUNCTION: Can be butchered for meat, when older; you’ll also receive meat scraps and feathers. Females will also lay eggs.
FEEDS FROM: Mixed Feed Bin
UNLOCK BY: Visit Mika’s home once, then visit the Mayor.

TYPE: Young Ferret
COST: (M) 250, (F) 375
FUNCTION: Can be butchered for meat, when older; you’ll also receive hides for tanning.
FEEDS FROM: Meat Feed Bin
UNLOCK BY: Report to the Mayor, after sharing a dish with a villager.

TYPE: Young Cat
COST: (M) 500, (F) 750
FUNCTION: Can chase rats when they are older.
FEEDS FROM: Meat Feed Bin
UNLOCK BY: Report to the Mayor, after sharing a dish with a villager.
————————————————————————————————————————
–04.3.6 Raising Animals for Meat [MEA]
————————————————————————————————————————
If you’re interested in raising animals for meat, here is a complete list of the by-products from butchered animals. Ferrets, Cats, and Dogs eat from the Meat Bins.

Animals that cannot be butchered; or they can, and won’t give you any meat:
Donkey, Cow, Llama, Ferret, Cat, Dogs

*The best animals to raise solely for meat are Cavy, as they produce high quantities per butchered animal, plus they breed and mature quickly. While Sheep seem to produce more meat at one time, they’re only available to purchase per year, in pairs, and mature more slowly. Cavies also eat very little, compared to other animals.

[*CONFIRM = Ferrets give hides, but any meat??]

ANIMAL: Boar
BUTCHERED ITEMS: Boar Carcass (2x Thigh Meat, 2x Rib Meat, 1x Meat = 40x Units per Meat), Fatty Meat, Blood, Intestine
TOTAL MEAT UNITS: 40 (From 1x Meat)

ANIMAL: Sheep
BUTCHERED ITEMS: 5x Mutton (40x Units per Item)
TOTAL MEAT UNITS: 200

ANIMAL: Goat
BUTCHERED ITEMS: 5x Meat (40x Units per Item)
TOTAL MEAT UNITS: 200

ANIMAL: Rabbit
BUTCHERED ITEMS: 1x Rabbit Meat (40x Units per Item), 1x Rabbit Pelt, 1x Meat Scrap (20x Units per Item)
TOTAL MEAT UNITS: 60

ANIMAL: Cavy
BUTCHERED ITEMS: 2x Meat (40x Units per Item), 1x Meat Scrap (20x Units per Item)
TOTAL MEAT UNITS: 100

ANIMAL: Geese, Chickens, Ducks
BUTCHERED ITEMS: 1x Poultry Meat (40x Units per Item), 1x Feathers, 1x Scrap Meat (20x Units per Item)
TOTAL MEAT UNITS: 60
————————————————————————————————————————
-04.4 Farm Tools [TOO]
————————————————————————————————————————
A list of purchasable items that you can use on your farm. Once in your possession, you’ll have the recipe to craft some of these items at your Workbench.

NAME: Mature Fertilizer Box 10
PRICE: 500
DESCRIPTION: Use a pitchfork to collect mature fertilizer.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Grain Bag
PRICE: 10
DESCRIPTION: Can toss in main dish crops. Cannot remove what is inside
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Produce Bag
PRICE: 10
DESCRIPTION: You can put daikon, eggplants, carrots, cabbage, or tomato in. *From the moment you toss in the first crop, the contents will expire after 10 days.
UNLOCKED: Harvest 1st Daikon, or any first crop that goes into a Produce Bag (Daikon, Eggplant, Carrot, Cabbage, Tomato)

NAME: Basket
PRICE: 40
DESCRIPTION: Holds various items.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Egg Basket
PRICE: 10
DESCRIPTION: Holds eggs. Hold and press the Y Button to collect eggs.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Feather Bin
PRICE: 10
DESCRIPTION: Holds feathers. Can be sold at the general store.
UNLOCKED: Available when Chicken grows into Adult

NAME: Milk Bucket
PRICE: 10
DESCRIPTION: Used to milk nursing goats and cows.
UNLOCKED: Available once a Cavy matures into Adult; Goat unlocked

NAME: Threshing Stick
PRICE: 100
DESCRIPTION: Used to remove husks from grain.
UNLOCKED: Grow Grain Until Mature

NAME: Sickle
PRICE: 100
DESCRIPTION: Used to harvest millet, beans, and buckwheat.
UNLOCKED: Grow Grain Until Mature

NAME: Scythe
PRICE: 200
DESCRIPTION: Use to harvest grass and wheat.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Pitchfork
PRICE: 100
DESCRIPTION: Used to remove fertilizer from the mature fertilizer box.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Hatchet
PRICE: 100
DESCRIPTION: Can make Cut Log 1 into a fence, or a branch into a wooden pole.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Ax
PRICE: 200
DESCRIPTION: Used to cut trees. *After cutting down a tree, a stump will remain. You can’t clear the stump, you can only wait until it rots, and disappears.
UNLOCKED: Available at Start

NAME: Beast Guard
PRICE: 100
DESCRIPTION: A step stool for humans that animals cannot pass through. *Used for gaps in your fences, so that you may enter through the pen, but animals can’t get out. Can also be used at your threshold, so animals won’t enter your house.
UNLOCKED: Visit Mika’s home once, then visit the Mayor.

NAME: Plow
PRICE: 500
DESCRIPTION: A plowing tool pulled by castrated donkeys and bulls.
UNLOCKED: Available when Sheep matures into Adult; Castrated Donkey becomes available.

NAME: Husk Bin
PRICE: 10
DESCRIPTION: Hold husks of planted seeds.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.
————————————————————————————————————————
-04.5 Furniture [FUR]
————————————————————————————————————————
Items to be used with the Workbench, and other types of items.

NAME: Soap
PRICE: 10
DESCRIPTION: Used to wash washbasin or dirty wool.
ITEMS PER PURCHASE: 10
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Washbasin
PRICE: 100
DESCRIPTION: Used when making ham and for washing dirty wool.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Castration Knife
PRICE: 100
DESCRIPTION: Used to castrate donkeys or bulls at the Workbench.
ITEMS PER PURCHASE: 1
UNLOCKED: Available when Cows and Donkeys are avilable for purchase.

NAME: Scissor
PRICE: 100
DESCRIPTION: Used to shear sheep’s wool at the workbench.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Carder
PRICE: 100
DESCRIPTION: Use on the workbench to comb washed wool.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Spindle
PRICE: 100
DESCRIPTION: Use on the workbench to spin combed wool into yarn.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Knitting Tools
PRICE: 100
DESCRIPTION: Use on the workbench to knit yarn.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked

NAME: Tanning Tools
PRICE: 100
DESCRIPTION: Use on the workbench to tan hides.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a goose matures into an adult.

NAME: Hay Bin (E)
PRICE: 50
DESCRIPTION: Holds feed for herbivorous livestock. (e.g. grass & turnips)
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Mixed Feed Bin
PRICE: 50
DESCRIPTION: Holds feed for birds and boars. (e.g. husks and greens)
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Meat Feed Bin
PRICE: 50
DESCRIPTION: Holds feed for carnivorous livestock. (e.g. freash meat)
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Carpenter Tools
PRICE: 100
DESCRIPTION: Build various objects on the workbench using logs and nails.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Nail
PRICE: 10
DESCRIPTION: Used for woodworking projects on the workbench.
ITEMS PER PURCHASE: 10
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Whetstone
PRICE: 100
DESCRIPTION: Used to sharpen knives at the workbench.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Rock
PRICE: 50
DESCRIPTION: Material for building a house.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Notice Board
PRICE: 50
DESCRIPTION: Write a name.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.
————————————————————————————————————————
-04.6 Cutlery [CUT]
————————————————————————————————————————
Items available for use in cooking, as well as cooking utensils.

NAME: Salt
PRICE: 100
DESCRIPTION: A cooking ingredient. Toss in an empty barrel to make salt barrel.
ITEMS PER PURCHASE: 10
UNLOCKED: Visit Maki, after you receive the Rooster Carcass, and cook it into Poultry Meat.

NAME: Pepper
PRICE: 100
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 10
UNLOCKED: Visit Maki, after you receive the Rooster Carcass, and cook it into Poultry Meat.

NAME: Flour Sack
PRICE: 80
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Rice
PRICE: 100
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked.

NAME: Tea
PRICE: 100
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 10
UNLOCKED: TBA

NAME: Rennet
PRICE: 10
DESCRIPTION: A cooking ingredient. *Used to make cheese.
ITEMS PER PURCHASE: 10
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked.

NAME: Lard
PRICE: 135
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 5
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Butter
PRICE: 135
DESCRIPTION: A cooking ingredient.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Empty Barrel
PRICE: 100
DESCRIPTION: Can toss in salt or plums. Becomes a salt or plum barrel.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Stone Mortar
PRICE: 300
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: After growing Sorghum: speak the Mayor who will lend you one, but his son has it. After talking to Ray, you’ll learn that he gave it to Maki. Talk to Maki about Sorghum, and she’ll ask if you have a Stone Mortar. When she asks if you’ve got a Mortar, tell her “Yes,” and then she’ll give you one. (Strange, I know, but if you tell her “No, I don’t have one,” she won’t give you squat **USD Version of the Game**)

NAME: Kitchen Knife
PRICE: 100
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Cleaver
PRICE: 100
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 10
UNLOCKED: Available at Start

NAME: Butter Churn
PRICE: 300
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: Available once a Cavy matures into Adult; Sheep unlocked.

NAME: Pot
PRICE: 100
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Frying Pan
PRICE: 100
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Baking Pan
PRICE: 100
DESCRIPTION: Cooking utensil.
ITEMS PER PURCHASE: 1
UNLOCKED: Visit Maki, after you receive the Rooster Carcass, and cook it into Poultry Meat.

NAME: Liquor Bottle
PRICE: 10
DESCRIPTION: A bottle for Tuica.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

NAME: Jar
PRICE: 10
DESCRIPTION: A bottle for lard, butter, jam, or honey.
ITEMS PER PURCHASE: 1
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.
————————————————————————————————————————
-04.7 Dogs [DOG]
————————————————————————————————————————
A detailed listing of all different types of dogs Available and how they can help you on your farm. Dogs will preform their duties once they’ve matured from young to adult. All eat from the Meat Bin, and females go into heat in the Summer.

Cost to buy any dog:
– Male: 500 Sal
– Felmale: 750 Sal

BREED: Young Terrier
FUNCTION: When older, can chase rats and weasels.
UNLOCKED: Report to the Mayor, after sharing a dish with a villager.

BREED: Young Basset
FUNCTION: When older, can chase weasels and boars.
UNLOCKED: Available once a goose matures into an adult.

BREED: Young Dachshund
FUNCTION: When older, can chase weasels and rabbits.
UNLOCKED: Available once a goose matures into an adult.

BREED: Young Whippet
FUNCTION: When older, can chase hares.
UNLOCKED: Available once a Cavy matures into an adult.

BREED: Young Retriever
FUNCTION: Eats feed from the meat feed bin when it gets hungry.
UNLOCKED: Shear 1st Sheep

BREED: Young Shiba
FUNCTION: When older, can chase wolves.
UNLOCKED: Shear 1st Sheep

BREED: Young Husky
FUNCTION: Eats feed from the meat feed bin when it gets hungry.
UNLOCKED: Shear 1st Sheep

BREED: Young Corgi
FUNCTION: When older, can prevent cows from escaping.
UNLOCKED: Available once a Cavy matures into an adult.

BREED: Young Sheltie
FUNCTION: When older, can prevent sheep from escaping.
UNLOCKED: Available once a Cavy matures into an adult.

BREED: Young Sheppard
FUNCTION: When older, can chase wolves.
UNLOCKED: Shear 1st Sheep

BREED: Young Pointer
FUNCTION: Eats feed from the meat feed bin when it gets hungry.
UNLOCKED: Shear 1st Sheep

BREED: Young Poitevin
FUNCTION: When older, can chase wolves.
UNLOCKED: Shear 1st Sheep
————————————————————————————————————————
05 Home and Land Upgrades [UPG]
————————————————————————————————————————
When you visit the land registry office, with the right materials, and the right amount of Sal, you may upgrade your farm.

=AVAILABLE UPGRADES=

House Expansion #1 – 4,000 Sal, 20x Wood, 20x Rock, 20x Straw
House Expansion #2 – 50,000 Sal, 40x Wood, 40x Rock, 40x Straw

Land Upgrade #1 (Playing as Male) – 2,500 Sal
Land Upgrade #2 – 20,000 Sal

When the Registry office asks for the amounts of Wood, Rock, and Straw, they’re looking for how many materials you’ve added to the bins already placed on your farm (far upper right of your homestead). The bins include: Rock Storage, Straw Storage, and Log Storage, and are used for house upgrade materials only – which means once you add contents to the these storage piles, you can’t get those materials back.
————————————————————————————————————————
06 Recipes [REC]
————————————————————————————————————————
The two main types of recipes available are for cooked dishes or ingredients, which are made at the Cooking Counter, or projects that are made at the Workbench. If you’re unsure about where to craft something, ask yourself, “Can I eat this Bed Cover?” If the answer is “probably not”, try the Workbench!

Cooked dishes have two uses:

1) When you make a dish that a villager likes, you may then visit their home, and share the dish with them. If you’ve given them a dish once already, they won’t take another. The more you visit their homes with dishes that they like, the more likely they will be to randomly pop over to your home, on random occasions. At the end of each meal, depending on whether the dish is a Main or Side Dish, your corresponding bin will increase slightly, by the end of the visit.

2) If a dish is stated to be either a “Main Dish,” or a “Side Dish,” eat the dish at your Dinner Table. To do this, have the dish in your pocket, walk up to the Dinner Table and press “Y.” You will eat the dish, and quantity of the associated bin will increase slightly.

*NOTES*
– Unless it is cured meat, or crops, dishes cannot be sold, unless posted otherwise.
– If the recipes calls for tools (e.g. Egg Baskets or Wheat Bags), these containers can’t be empty.

RECIPE: Millet Porridge
INGREDIENTS: Millet Bag + Salt + Pot
LIKED BY: Maki
UNLOCKED BY: Toss one threshed Millet stack into a Grain Bag

RECIPE: Sorghum Porridge
INGREDIENTS: Sorghum Bag + Salt + Stone Mortar + Pot
LIKED BY: No One
UNLOCKED BY: Harvest 1st Sorghum

RECIPE: Buckwheat Porridge
INGREDIENTS: Buckwheat Bag + Pot
LIKED BY: Chuck
UNLOCKED BY: Harvest 1st Buckwheat using Threshing Stick

RECIPE: Wheat Porridge
INGREDIENTS: Onion + Sage Leaf + Wheat Bag + Lard + Stone Mortar + Pot
LIKED BY: No One
UNLOCKED BY: Toss 1st Harvested Wheat into Grain Bag

RECIPE: Bean Porridge
INGREDIENTS: Sage Leaf + Bean Bag + Pepper + Pot
LIKED BY: Hunter
UNLOCKED BY: Use Thrashing Stick on Beans

RECIPE: Millet Bread
INGREDIENTS: Millet Bag + Flour Sack + Baking Pan
LIKED BY: Giles
UNLOCKED BY: Toss one threshed Millet stack into a Grain Bag

RECIPE: Sorghum Bread
INGREDIENTS: Sorghum Bag + Flour Sack + Baking Pan + Stone Mortar
LIKED BY: Kai
UNLOCKED BY: Harvest 1st Sorghum

RECIPE: Buckwheat Dough
INGREDIENTS: Buckwheat Bag
LIKED BY: Chuck
UNLOCKED BY: Harvest 1st Buckwheat using Threshing Stick

RECIPE: Buckwheat Galette
INGREDIENTS: Sausage + Buckwheat Bag + Flour Sack + Baking Pan + Frying Pan
LIKED BY: Ray
UNLOCKED BY: Harvest 1st Buckwheat

RECIPE: Tsampa
INGREDIENTS: Millet Bag + Salt + Tea
LIKED BY: Kai, Chuck, Hunter
UNLOCKED BY: Toss one threshed Millet stack into a Grain Bag

RECIPE: Bread
INGREDIENTS: Flour Sack + Baking Pan
LIKED BY: No One; it’s an ingredient for other dishes
UNLOCKED BY: Buy Flour Sack + Baking Pan

RECIPE: Meat Udon
INGREDIENTS: Mutton + Salt + Flour Sack + Pot
LIKED BY: Kai, Giles, Chuck
UNLOCKED BY:

RECIPE: Momo
INGREDIENTS: Mutton + Onion + Garlic + Salt + Flour Sack + Frying Pan
LIKED BY: Kai
UNLOCKED BY: Shear 1st Sheep

RECIPE: Cheese Pasta
INGREDIENTS: Onion + Cheese + Salt Meat Barrel + Butter + Flour Sack + Pot
LIKED BY: Ray, Mika, Maki
UNLOCKED BY: Cheese Ripens

RECIPE: Bread Soup
INGREDIENTS: Onion + Carrot + Cabbage + Bread + Salt + Pepper + Pot
LIKED BY: Clara, Chuck
UNLOCKED BY: Buy Flour Sack

RECIPE: Chicken Dumpling
INGREDIENTS: Poultry Meat + Salt + Flour Sack + Pot
LIKED BY: Kai, Giles
UNLOCKED BY: Butcher a Chicken

RECIPE: Cheese Soup
INGREDIENTS: Cheese + Bread + Garlic + Flour Sack + Pot
LIKED BY: Mika
UNLOCKED BY: Cheese Ripens

RECIPE: Polo
INGREDIENTS: Rice + Mutton + Salt + Lard + Frying Pan
LIKED BY: Maki, Haru
UNLOCKED BY: Shear 1st Sheep

RECIPE: Squash Soup
INGREDIENTS: Squash + Milk Bucket + Salt + Kitchen Knife + Pot
LIKED BY: Chuck
UNLOCKED BY: Harvest 1st Squash

RECIPE: Cabbage Soup
INGREDIENTS: Cabbage + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Mika
UNLOCKED BY: Harvet 1st Cabbage

RECIPE: Potato Soup
INGREDIENTS: Potato + Milk Bucket + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Giles
UNLOCKED BY: TBA

RECIPE: Onion Soup
INGREDIENTS: Onion + Cheese + Salt + Kitchen Knife + Pot
LIKED BY: Ray
UNLOCKED BY: Harvest 1st Onion

RECIPE: Turnip Soup
INGREDIENTS: Turnip + Butter + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Kai
UNLOCKED BY: Harvest 1st Turnip

RECIPE: Eggplant Soup
INGREDIENTS: Eggplant + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Clara
UNLOCKED BY: Harvest 1st Eggplant

RECIPE: Carrot Soup
INGREDIENTS: Carrot + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Haru, Chizuru
UNLOCKED BY: Harvest 1st Carrot

RECIPE: Daikon Soup
INGREDIENTS: Daikon + Salt Meat Barrel + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Maki
UNLOCKED BY: Harvest 1st Daikon

RECIPE: German Potatoes
INGREDIENTS: Potato + Cut Bacon + Butter + Salt + Pepper + Kitchen Knife + Frying Pan
LIKED BY: Haru, Clara
UNLOCKED BY: Harvest 1st Potato

RECIPE: Roasted Ham
INGREDIENTS: Cut Ham + Bread + Frying Pan
LIKED BY: Hunter
UNLOCKED BY: Butcher a Boar

RECIPE: Boiled Sausage
INGREDIENTS: Sausage + Cabbage + Butter + Pepper + Kitchen Knife + Pot
LIKED BY: Clara, Hunter
UNLOCKED BY: Harvest 1st Cabbage

RECIPE: Bacon Soup
INGREDIENTS: Cut Bacon + Onion + Lard + Pepper + Kitchen Knife + Pot
LIKED BY: Ray, Clara, Chizuru, Hunter
UNLOCKED BY: Harvest 1st Onion

RECIPE: Omelet
INGREDIENTS: Egg Basket + Frying Pan
LIKED BY: Chizuru, Clara
UNLOCKED BY: Available once a duck matures into an adult.

RECIPE: Lamb Soup
INGREDIENTS: Mutton + Salt + Pot
LIKED BY: Kai, Maki, Clara
UNLOCKED BY: Acquire Mutton

RECIPE: Roasted Cavy
INGREDIENTS: Dead Cavy + Baking Pan
LIKED BY: Kai, Maki, Haru, Giles
UNLOCKED BY: Available once a Cavy matures into an adult.

RECIPE: Rabbit Stew
INGREDIENTS: Rabbit Meat + Salt + Pot
LIKED BY: Ray, Chuck, Clara [*CONFIRM: Maki?]
UNLOCKED BY: Available once a Rabbit matures into an adult.

RECIPE: Chicken Saute
INGREDIENTS: Poultry Meat + Pepper + Salt + Baking Pan
LIKED BY: Hunter
UNLOCKED BY: Visit Maki, after you receive the Rooster Carcass, and cook it into Poultry Meat.

RECIPE: Chicken Pot-au-Feu
INGREDIENTS: Poultry Meat + Onion + Carrot + Oregano Leaf + Lard + Salt + Kitchen Knife + Pot
LIKED BY: Chizuru
UNLOCKED BY: Harvest 1st Carrot

RECIPE: Barbeque
INGREDIENTS: Meat + Salt + Pepper + Frying Pan
LIKED BY: Giles, Hunter
UNLOCKED BY: TBA

RECIPE: Meat Pot-au-feu
INGREDIENTS: Meat + Onion + Oregano Leaf + Lard + Salt + Pepper + Kitchen + Knife + Pot
LIKED BY: Chizuru
UNLOCKED BY: Butcher an Animal for Meat

RECIPE: Sarmale
INGREDIENTS: Cabbage + Tomato + Pickle Barrel + Salt + Pepper + Kitchen Knife + Pot
LIKED BY: Ray, Mika, Maki
UNLOCKED BY: Harvest 1st Tomato

RECIPE: Baked Apple
INGREDIENTS: Apple + Baking Pan
LIKED BY: Mika, Hunter
UNLOCKED BY: Buy an Apple + Baking Pan

RECIPE: Apple Pie
INGREDIENTS: Apple + Honey + Butter + Flour Sack + Baking Pan
LIKED BY: Mika
UNLOCKED BY: Buy an Apple

RECIPE: Vacherin
INGREDIENTS: Berry + Honey + Milk Bucket + Egg Basket + Baking Pan
LIKED BY: Mika, Haru, Chizuru
UNLOCKED BY: Harvest a Berry

RECIPE: Plum Cake
INGREDIENTS: Dried Plum + Honey + Egg Basket + Flour Sack + Baking Pan
LIKED BY: Chizuru, Haru, Mika, Ray, Clara (*CONFIRM = Maki?)
UNLOCKED BY: Harvest a Plum

RECIPE: Berry Cake
INGREDIENTS: Berry + Honey + Egg Basket + Flour Sack + Baking Pan
LIKED BY: Mika, Chuck
UNLOCKED BY: Harvest a Berry

RECIPE: Butter Tea
INGREDIENTS: Butter + Salt + Tea + Pot
LIKED BY: Kai, Chuck, Maki
UNLOCKED BY: Have all ingredients with you, or on the Cooking Counter

RECIPE: Blood Soup
INGREDIENTS: Blood + Garlic + Lard + Salt
LIKED BY: Ray, Giles, Chuck
UNLOCKED BY: After buying a Boar, talk to Giles

RECIPE: Bread & Jam
INGREDIENTS: Bread + Jam
LIKED BY: Mika, Ray, Clara
UNLOCKED BY: Have Bread + Jam with you or on the Cooking Counter

RECIPE: Bread & Pickles
INGREDIENTS: Bread + Pickle Barrel
LIKED BY: Mika, Chizuru, Chuck
UNLOCKED BY: Take a Pickle Barrel over to the Cooking Counter

RECIPE: Tuica & Cheese
INGREDIENTS: Bottled Tuica + Cheese
LIKED BY: Kai, Haru, Chizuru
UNLOCKED BY: Take Cheese and a bottle of Tuica over to the Cooking Counter

RECIPE: Wheat Flour Bag
INGREDIENTS: Wheat Bag + Stone Mortar
UNLOCKED BY: Have Wheat Bag and Stone Mortage with you or on the Cooking Counter. Once finished, you will receive back the empty Grain Bag.

RECIPE: Tuica Barrel
INGREDIENTS: Undistilled Tuica
LIKED BY: No One; Ingredient in Bottled Tuica
UNLOCKED BY: Toss Plums into Empty Barrel

RECIPE: Dried Meat
INGREDIENTS: Salt + Rabbit Meat
UNLOCKED BY: Butcher a Rabbit

RECIPE: Dried Meat
INGREDIENTS: Salt + Poultry Meat
UNLOCKED BY: Butcher a Chicken

RECIPE: Dried Meat
INGREDIENTS: Salt + Mutton
UNLOCKED BY: Butcher a Sheep

RECIPE: Dried Meat
INGREDIENTS: Salt + Meat
UNLOCKED BY: Butcher a Cavy

RECIPE: Legs and Ribs
INGREDIENTS: Hanging Meat + Cleaver
UNLOCKED BY: Butcher a Boar – Thigh Meat, Rib Meat, Meat

RECIPE: Lard
INGREDIENTS: Fatty Meat + Jar + Pot
UNLOCKED BY: Butcher a Boar

RECIPE: Sausage
INGREDIENTS: Meat + Sage Leaf + Intestine + Salt
UNLOCKED BY: After buying a Boar, talk to Giles

RECIPE: Ham
INGREDIENTS: Thigh Meat + Pepper + Salt + Washbasin + Pot
UNLOCKED BY: After buying a Boar, talk to Giles

RECIPE: Bacon
INGREDIENTS: Rib Meat + Pepper + Salt
UNLOCKED BY: After buying a Boar, talk to Giles

RECIPE: Butter
INGREDIENTS: Milk Bucket + Jar + Salt + Butter Churn
UNLOCKED BY: Buy Butter Churn

RECIPE: Cheese
INGREDIENTS: Milk Bucket + Salt + Rennet + Pot
UNLOCKED BY: Have Nursing Cow

RECIPE: Dried Tomato
INGREDIENTS: Tomato
UNLOCKED BY: Have a Tomato with you at the Cooking Counter
NOTE: Can add 1x Dried Tomato to the Side Dish Bin; counts as 2 units

RECIPE: Dried Berry
INGREDIENTS: Berry
UNLOCKED BY: Harvest a Berry *Can’t sell

RECIPE: Dried Plum
INGREDIENTS: Plum
UNLOCKED BY: Take a Plum to the Cooking Counter *Can’t sell

RECIPE: Jam
INGREDIENTS: Honey + Pot + Apple (or) Berry
UNLOCKED BY: Buy Pot + Apple, and have Honey with you or on the Cooking Counter

RECIPE: Honey
INGREDIENTS: Honeycomb + Jar
UNLOCKED BY: Have Honeycomb + Jar with you or on the Cooking Counter

RECIPE: Bottled Tuica
INGREDIENTS: Liquor Bottle + Tuica Barrel
LIKED BY: No One; a Cooking Ingredient
UNLOCKED BY: Distill Tuica Barrel at Cooking Counter

RECIPE: Cut Up Ham
INGREDIENTS: Ham
UNLOCKED BY: Bring Ham to Cooking Counter

RECIPE: Cut Up Bacon
INGREDIENTS: Bacon
UNLOCKED BY: Bring Bacon to Cooking Counter

RECIPE: Cavy Carcass (Male or Female)
INGREDIENTS: Cavy + Cleaver
UNLOCKED BY: Available when Cavy turns into Adult.

RECIPE: Rabbit Carcass (Male or Female)
INGREDIENTS: Rabbit + Cleaver
UNLOCKED BY: Available when Rabbit turns into Adult.

RECIPE: Rooster Carcass
INGREDIENTS: Rooster + Cleaver
UNLOCKED BY: After the Mayor gives you a Young Chicken, and it grows up into a Rooster.

RECIPE: Hen Carcass
INGREDIENTS: Hen + Cleaver
UNLOCKED BY: After the Mayor gives you a Young Chicken, and it grows up into a Rooster.

RECIPE: Duck Carcass (Male or Female)
INGREDIENTS: Duck + Cleaver
UNLOCKED BY: Available once a duck matures into an adult.

RECIPE: Gander Carcass
INGREDIENTS: Gander + Cleaver
UNLOCKED BY: Available once a goose matures into an adult.

RECIPE: Goose Carcass
INGREDIENTS: Goose + Cleaver
UNLOCKED BY: Available once a goose matures into an adult.

RECIPE: Ferret Carcass (Male or Female)
INGREDIENTS: Ferret + Cleaver
UNLOCKED BY: Available when Ferret turns into Adult.

RECIPE: Goat Meat (Male or Female)
INGREDIENTS: Goat + Cleaver
UNLOCKED BY: Available when Goat turns into Adult.

RECIPE: Sheep Meat (Male or Female)
INGREDIENTS: Sheep + Cleaver
UNLOCKED BY: Available when Sheep turns into Adult.

RECIPE: Boar Carcass (Male or Female)
INGREDIENTS: Boar + Cleaver
UNLOCKED BY: Available when Boar turns into Adult.

RECIPE: Meat
INGREDIENTS: Dead Cavy + Cleaver
UNLOCKED BY: Available after butchering Cavy.

RECIPE: Rabbit Meat
INGREDIENTS: Dead Rabbit + Cleaver
UNLOCKED BY: Butcher a Rabbit

RECIPE: Pelt
INGREDIENTS: Dead Weasel + Cleaver
UNLOCKED BY: Butcher a Ferret [*CONFIRM]

RECIPE: Poultry Meat
INGREDIENTS: Dead Poultry + Cleaver
UNLOCKED BY: After the Mayor gives you a Young Chicken, and it grows up into a Rooster.

RECIPE: Sorghum Husk
INGREDIENTS: Sorghum
UNLOCKED BY: Toss one Sorghum Husk into a Basket (Can husk just one, or 10x at a time, with 10x in a Basket)

RECIPE: Sheep Wool (Male or Female)
INGREDIENTS: Wool Sheep [Spring] + Scissors
UNLOCKED BY: Shear 1st Sheep

RECIPE: Clean Sheep Wool
INGREDIENTS: Dirty Wool + Washbasin (or) Dirty Washbasin + Soap
UNLOCKED BY: Stand at the Workbench, with Dirty Sheep Wool, Soap, and a Washbasin

RECIPE: Combed Sheep Wool
INGREDIENTS: Washed Wool + Carder
UNLOCKED BY: Have a Carder with you, after washing Dirty Wool

RECIPE: Wool
INGREDIENTS: Combed Sheep Wool + Spindle
UNLOCKED BY: Have Combed Wool with you, plus a Spindle

RECIPE: Coarse Cloth
INGREDIENTS: Woolen Cloth 10 + Wool + Knitting Tools
UNLOCKED BY: With Cloth 10 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 10
INGREDIENTS: Woolen Cloth 9 + Knitting Tools
UNLOCKED BY: With Cloth 9 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 9
INGREDIENTS: Woolen Cloth 8 + Knitting Tools
UNLOCKED BY: With Cloth 8 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 8
INGREDIENTS: Woolen Cloth 7 + Knitting Tools
UNLOCKED BY: With Cloth 7 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 7
INGREDIENTS: Woolen Cloth 6 + Knitting Tools
UNLOCKED BY: With Cloth 6 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 6
INGREDIENTS: Woolen Cloth 5 + Knitting Tools
UNLOCKED BY: With Cloth 4 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 5
INGREDIENTS: Woolen Cloth 4 + Knitting Tools
UNLOCKED BY: With Cloth 4 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 4
INGREDIENTS: Woolen Cloth 3 + Knitting Tools
UNLOCKED BY: With Cloth 3 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 3
INGREDIENTS: Woolen Cloth 2 + Knitting Tools
UNLOCKED BY: With Cloth 2 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 2
INGREDIENTS: Woolen Cloth 1 + Knitting Tools
UNLOCKED BY: With Cloth 1 + Wool with you, or on the Workbench + Knitting Tools

RECIPE: Woolen Cloth 1
INGREDIENTS: Wool + Knitting Tools
UNLOCKED BY: Have Wool with you, or on the Workbench + Knitting Tools

RECIPE: Tanned Pelt
SELLING PRICE: TBA
INGREDIENTS: Pelt + Tanning Tools
UNLOCKED BY: 1,125

RECIPE: Tanned Rabbit
SELLING PRICE: 500 Sal
INGREDIENTS: Rabbit Pelt + Tanning Tools
UNLOCKED BY: Butcher a Rabbit

RECIPE: Bed Cover
SELLING PRICE: 4,500
INGREDIENTS: Coarse Cloth
UNLOCKED BY: With Coarse Close with you, or on the Workbench

RECIPE: Cleaver
INGREDIENTS: Dull Cleaver + Whetstone
UNLOCKED BY: Talk to Pavan about sharpening your own tools, and he’ll give you a Whetstone

RECIPE: Basket
INGREDIENTS: Straw + Straw
UNLOCKED BY: Buy a Straw Pile

RECIPE: Basket
INGREDIENTS: 2 Straw Piles
UNLOCKED BY: Buy a Straw Pile

RECIPE: 2 Baskets
INGREDIENTS: 4 Straw Piles
UNLOCKED BY: Buy a Straw Pile

RECIPE: Egg Basket
INGREDIENTS: Straw
UNLOCKED BY: Butcher a Chicken

RECIPE: Egg Basket
INGREDIENTS: 4 Straw Piles
UNLOCKED BY: Butcher a Chicken

RECIPE: Soap
INGREDIENTS: Fatty Meat + Pot
UNLOCKED BY: Butchering a Boar

RECIPE: Hay Bin (Empty)
INGREDIENTS: Log + Nail + Carpenter Tools
UNLOCKED BY: Available at Start

RECIPE: Mixed Feed Bin (Empty)
INGREDIENTS: Log + Nails + Carpenter Tools
UNLOCKED BY: Available at Start

RECIPE: Meat Feed Bin (Empty)
INGREDIENTS: Log + Nail + Carpenter Tools
UNLOCKED BY: Available at Start

RECIPE: Fertilizer Box
INGREDIENTS: Log + Nails + Carpenter Tools
UNLOCKED BY: Available at Start

RECIPE: Bee Box (Empty)
INGREDIENTS: Log + Nails + Carpenter Tools
UNLOCKED BY: Available at Start
NOTE: Use Ax on a Bee Box to turn it into 2 Piles of Firewood

RECIPE: Clean Washbasin
INGREDIENTS: Dirty Washbasin + Soap
UNLOCKED BY: Option appears once dirty, if you still have Soap available

RECIPE: Feather Bin
INGREDIENTS: Straw + Straw
UNLOCKED BY: Butcher a Chicken

RECIPE: Feather Bin
INGREDIENTS: 4 Straw Piles
UNLOCKED BY: Butcher a Chicken

RECIPE: Husk Bin
INGREDIENTS: Straw
UNLOCKED BY: Empty a Seed Bag

RECIPE: Husk Bin
INGREDIENTS: 4 Straw Piles
UNLOCKED BY: Empty a Seed Bag

————————————————————————————————————————
07 Glitches [GLI]
————————————————————————————————————————
No unknown glitches at this time, and none that I’ve found.
*The only thing that I’d call a glitch is a typo: for who likes Chicken Dumpling: reads “Kay and Giles.” When considered if this was “Kai” or “Ray,” it is in fact Kai, not Ray, who likes this dish.
————————————————————————————————————————
08 Miscellaneous Items [MSC]

=SALE PRICES FOR ITEMS UNCATEGORIZED=

ITEM: Feathers
GET BY: Butchering Poultry
SELL PRICE: 125

ITEM: Honeycomb
GET BY: Build Bee Box at your workbench, place outside >> In the Summer, the boxes will fill with bees >> In the Fall, you can remove Honeycombs from the Bee Boxes when they’re ready.
SELL PRICE: 20

ITEM: Dried Meat
GET BY: Making the recipe
SELL PRICE: 250

ITEM: Sausage
GET BY: Making the recipe
SELL PRICE: 225

ITEM: Bottled Tuica
GET BY: Making recipe using Liquor Bottle + Tuica Barrel
SELL PRICE: 90

ITEM: Plum
GET BY: Use Wooden Pole on mature Plum Tree
SELL PRICE: 20

ITEM: Bacon
GET BY: Butcher a Boar; Using Cooking Counter
SELL PRICE: 300

ITEM: Cheese
GET BY: Making Cheese, and letting it ripen
SELL PRICE: 125
————————————————————————————————————————
09 Copyright and Licensing Information [CPY]
————————————————————————————————————————
This Guide is Copyright (2016) Jennifer Grayson – No reposting this without my permission.

Shepherd’s Crossing 2 for Nintendo DS and all artwork included within this walkthrough are Copyright © Success: http://www.success-corp.co.jp/ and Graffiti Entertainment: https://www.facebook.com/Graffiti-Entertainment-91994118975/