Day 10 Gets Me Thinking
My day generally starts in front of my laptop. I’ll sit down with a coffee and a cigarette, and I’ll just allow my brain to go in whatever direction I’m feeling for the morning; whether it’s creative, or job related. This morning I woke up with a heavy heart in the 3D department. Embarrassed by the Day 10 3D arm chair, I’d been tempted to delete the post. However I started watching YouTube videos about how to become a successful 3D modeller, and one video just happened to auto-play after another: “Best Art Advice I’d Ever Received” by professional illustrator Clint Cearley. I was going to cancel the video, and go find another one about “how to become a great so-and-so,” but advice is always important, so I let the video play. Cearley advises:
“Only go as fast as you can with accuracy.”
Wow, that just hit me in the realm of the “crappily modelled arm chair.” He’s absolutely right, and this is an aspect of my artistic life where I need to be more careful about how I allow a project to unfold. I’ve mentioned this so many posts ago; this is something I’m cognitively aware of being guilty of:
- I want to see the creative results, and get to the “final goal,” now.
- So I learn a little, and take on more than I can handle, right off the get-go.
- With less time put into the project, I become very sad about the final outcome.
- Sad: I stop. Just stop, no “let’s figure out what went wrong there,” it’s a defeatist sort of attitude, as the results weren’t 110% fantastic right away.
This is quite shameful to admit to the world; it’s negligent, and just plain lazy. I’m proud that I can say this with all awareness: I recognize where I am flawed as a human being, and now I can work towards growing down a more healthy, positive, and beneficial avenue.
I was just about to start pondering “Why do we do this to ourselves?” but does this question really matter at all? Not to me it doesn’t (although it may be fun to ponder at some other time, when we’re bored and have nothing better to do).
Repetitive, continual learning is the only way that anyone can become good at something. And Cearley states in his 2nd great piece of advice: “Form before detail.” Wow, yup, I’d told myself something similar, when I started out on this venture of relearning how to model 3D. When I’d already recognized that I harbour some of these self-sabotaging traits, I made a plan of action to help ensure this didn’t happen again.
And it did.
Looks like I need to reread my first 3D post here.
“I’ve decided that I’m going to get back into this, and with taking baby-steps.”
Ok, I said that, so here’s the best time to ask “why,” so I can help myself move on with why I’d fallen so quickly back into this old pattern. The reason is simply because it’s a habit I’ve formed for myself. It’s not a healthy habit, but it’s one that’s become engrained in my brain, so it’s what I’d default back to.
I can recognize that if I’m going to take on this new venture, and try to get myself to a point where I’m looking to make this in into a part of my professional career, first I need to work the hardest on reshaping that habit into something more realistic and beneficial for me. I don’t want to offer so many pressures on myself anymore, as this isn’t the way to help nurture anyone into anything.
I hadn’t been forcing the “single model per day,” as it’s been a busy season for me, however that thought process is going to stop, as it’s not part of a more realistic goal. “30 Projects” or something maybe, not “30 Day Challenge” or whatever I half-assed named it.
“Form before detail.”
And more importantly for me in this moment, “Knowledge before substance.”
Human beings are funny, and we don’t have to hang on to traits that aren’t benefiting ourselves to the fullest.