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Analytics Done: Play Time

Posted on Sep 12, 2016

Nurb to Poly

With having finally hooked up the new domain to Google Analytics, I’ve refocused my attention on modelling. This morning, instead of killing myself over trying to model these historical type pots as polygons, I’ve switched over to working first with Nurbs. #allthetechwords

Pictured below are two attempts I’d started, both polygons:

While the results are lovely, it not only took a huge amount of time working with the polygons, but the interior thickness portion didn’t turn out as accurate, opposed to working with Nurbs and the curve tool.

The first curve tool experience uses the same form as the purple pot, shown above. Plus a little water glass, because when in Nurb Rome, keep dorking around, because it’s fun, and also good to learn those tools:

At this point, I don’t want to leave the object in Nurb form, if it’s to be used in an animation. Gotta be polygon, with quads. As it turns out, converting Nurb objects to Polygonal isn’t that complicated. Within the Surfaces menu, one needs to have the Nurb object selected >> Modify >> Convert >> and there’s an option to Convert Nurbs to PolygonsHowever, be careful about using the default settings, as you want your polygons (if being used in animations and video games), make sure those options are set prior to “Quads” and “Control Points”. The defaults first made the pot a tri-polygon, which is not what we want.

The result is pretty nice, and doesn’t muck up the geometry all that much, while keeping everything quad-like, and whatnot. The geometry has the same result, as if it was created as a polygon object to begin with.

With the knowledge now of how to create these objects both ways, which is a better option? I think personal preference will have much to do with it, but I’ll be working from Nurbs to Polygons from now on, at least while working with on the historical pottery project. The greatest difference for me during this process was time spent: going from the Curve tool, then converting to polygons actually saved me a huge chunk of time.

The pot listed above is a replica of old Native American pottery. My aim is to recreate many of these, and texture them, as close to the original hand-painted styles, as possible. Other series’ down the line to include Greek, Japanese, and a whole pile of other exciting pots, yes to eventually be up for free download on this site.

Now I’m off to get ready for worked, stoked to continue with this venture when I return home. Super excited to start texturing these!